Witch-king of Angmar

MTG singles

Witch-king of Angmar

Legendary Creature — Wraith Noble · 5/3

Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.

Selling Witch-king of Angmar?

We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Witch-king of Angmar, that's about $3.03 cash or $4.24 in credit.

How selling to us works

All 10 printings and prices

Set#ReleasedNonfoilFoil
The Hobbit Eternal HOC 60 Aug 2026 –$42.50
The Hobbit Eternal HOC 20 Aug 2026 $13.35$15.13
The Lord of the Rings: Tales of Middle-earth LTR 736z Nov 2023 ––
The Lord of the Rings: Tales of Middle-earth LTR 803 Nov 2023 –$48.83
The Lord of the Rings: Tales of Middle-earth LTR 565 Nov 2023 $32.41$49.33
The Lord of the Rings: Tales of Middle-earth LTR 736 Nov 2023 $202.66$333.63
Tales of Middle-earth Promos PLTR 114s Jun 2023 –$15.07
The Lord of the Rings: Tales of Middle-earth LTR 423 Jun 2023 $18.08$24.80
The Lord of the Rings: Tales of Middle-earth LTR 311 Jun 2023 $13.93$17.65
The Lord of the Rings: Tales of Middle-earth LTR 114 Jun 2023 $6.05$10.89

TCGplayer market, near mint, Oct 16, 2026.

Rulings

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

  • Each time the Ring tempts you, you must choose a creature if you control one.

  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.