Nowhere to Run

MTG singles

Nowhere to Run

Enchantment

Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Selling Nowhere to Run?

Most copies of Nowhere to Run are worth under $1, so we buy them as bulk.

How selling to us works

All 2 printings and prices

Set#ReleasedNonfoilFoil
Wizards Play Network 2026 PW26 1 Jan 2026 $0.78$4.21
Duskmourn: House of Horror DSK 111 Sep 2024 $0.60$0.88

TCGplayer market, near mint, Oct 16, 2026.

Rulings

  • If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

  • If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

  • Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.