Wizard Class

MTG singles

Wizard Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.

#638 on EDHREC's list of the most played Commander cards (as of November 9, 2026).

Our copies of Wizard Class

Wizard Class
Wizard Class

Adventures in the Forgotten Realms · #81

$2.57Nonfoil, Lightly Played

Selling Wizard Class?

We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Wizard Class, that's about $1.25 cash or $1.75 in credit.

How selling to us works

All 3 printings and prices

Set#ReleasedNonfoilFoil
Bloomburrow Commander BLC 112 Aug 2024 $3.22–
The List PLST AFR-81 Jun 2022 $2.50–
Adventures in the Forgotten Realms AFR 81 Jul 2021 $2.77$4.41

TCGplayer market, near mint, Nov 9, 2026.

Rulings

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.