
Will of the Mardu
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of Will of the Mardu
Selling Will of the Mardu?
We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Will of the Mardu, that's about $2.78 cash or $3.89 in credit.
All 2 printings and prices
| Set | # | Released | Nonfoil |
|---|---|---|---|
| Tarkir: Dragonstorm Commander TDC | 17 | Apr 2025 | $5.55 |
| Tarkir: Dragonstorm Commander TDC | 57 | Apr 2025 | $7.57 |
TCGplayer market, near mint, Nov 9, 2026.
Removal we have in stock
Rulings
Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.
The commander you control doesn’t have to be your commander.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.