
Volt Charge
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperLegal
Our copies of Volt Charge
Selling Volt Charge?
Most copies of Volt Charge are worth under $1, so we buy them as bulk.
All 3 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Phyrexia: All Will Be One ONE | 155 | Feb 2023 | $0.32 | $0.29 |
| Duel Decks: Heroes vs. Monsters DDL | 68 | Sep 2013 | $0.29 | – |
| New Phyrexia NPH | 100 | May 2011 | $0.10 | $0.86 |
TCGplayer market, near mint, Nov 9, 2026.
Removal we have in stock
Rulings
If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.