
Time Stop
Instant
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
- CommanderLegal
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of Time Stop
Selling Time Stop?
Most copies of Time Stop are worth under $1, so we buy them as bulk.
All 8 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| The List PLST | FDN-166 | Sep 2026 | – | – |
| Foundations Promos PFDN | 166s | Nov 2024 | – | $1.00 |
| Foundations FDN | 166 | Nov 2024 | $0.28 | $0.43 |
| Secret Lair Drop SLD | 1500★ | Dec 2023 | – | $5.27 |
| Secret Lair Drop SLD | 1500 | Dec 2023 | $5.02 | – |
| Tenth Edition 10E | 117★ | Jul 2007 | – | $68.59 |
| Tenth Edition 10E | 117 | Jul 2007 | $3.01 | – |
| Champions of Kamigawa CHK | 97 | Oct 2004 | $2.25 | $11.00 |
TCGplayer market, near mint, Oct 16, 2026.
Counterspells we have in stock
Rulings
Exiling a spell or ability prevents that spell or ability from resolving, but it doesn't technically "counter" anything. This means that Time Stop can exile spells and abilities that "can't be countered."
Unless Time Stop is cast during the Ending phase, any "at the beginning of the end step"-triggered abilities don't get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.