
There and Back Again
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling There and Back Again?
We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of There and Back Again, that's about $3.18 cash or $4.45 in credit.
All 3 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth LTR | 602 | Nov 2023 | $35.22 | $50.23 |
| Tales of Middle-earth Promos PLTR | 151s | Jun 2023 | – | $16.09 |
| The Lord of the Rings: Tales of Middle-earth LTR | 151 | Jun 2023 | $6.36 | $12.51 |
TCGplayer market, near mint, Oct 16, 2026.
Ramp we have in stock
Rulings
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Each time the Ring tempts you, you must choose a creature if you control one.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.




