
The Ring Goes South
Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling The Ring Goes South?
Most copies of The Ring Goes South are worth under $1, so we buy them as bulk.
All 5 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth LTR | 637 | Nov 2023 | $2.84 | $3.04 |
| The Lord of the Rings: Tales of Middle-earth LTR | 777 | Nov 2023 | – | $0.92 |
| The Lord of the Rings: Tales of Middle-earth LTR | 186 | Jun 2023 | $0.37 | $0.48 |
| Tales of Middle-earth Promos PLTR | 186s | Jun 2023 | – | $2.67 |
| The Lord of the Rings: Tales of Middle-earth LTR | 366 | Jun 2023 | $0.55 | – |
TCGplayer market, near mint, Oct 16, 2026.
Rulings
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Each time the Ring tempts you, you must choose a creature if you control one.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.