
The One Ring
Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernBanned
- LegacyLegal
- VintageLegal
- PauperNot legal
#96 on EDHREC's list of the most played Commander cards (as of October 16, 2026).
Selling The One Ring?
We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of The One Ring, that's about $53.99 cash or $75.59 in credit.
All 11 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| The Hobbit Eternal HOC | 44 | Aug 2026 | $129.57 | $158.75 |
| The Hobbit Eternal HOC | 84 | Aug 2026 | – | $447.29 |
| The Lord of the Rings: Tales of Middle-earth LTR | 748 | Nov 2023 | $947.46 | $1,808.82 |
| The Lord of the Rings: Tales of Middle-earth LTR | 697 | Nov 2023 | $320.00 | $750.35 |
| The Lord of the Rings: Tales of Middle-earth LTR | 748z | Nov 2023 | – | – |
| The Lord of the Rings: Tales of Middle-earth LTR | 791 | Nov 2023 | – | $295.79 |
| The Lord of the Rings: Tales of Middle-earth LTR | 451 | Jun 2023 | $107.98 | $109.50 |
| The Lord of the Rings: Tales of Middle-earth LTR | 0 | Jun 2023 | – | – |
| Tales of Middle-earth Promos PLTR | 246s | Jun 2023 | – | $292.47 |
| The Lord of the Rings: Tales of Middle-earth LTR | 246 | Jun 2023 | $109.97 | $140.88 |
| The Lord of the Rings: Tales of Middle-earth LTR | 380 | Jun 2023 | $139.86 | $351.88 |
TCGplayer market, near mint, Oct 16, 2026.
Card draw we have in stock
Rulings
Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.
If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.
Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, that damage reduces your life total as normal.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.




