
The Fire Nation Drill
Legendary Artifact — Vehicle · 6/3
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
- CommanderLegal
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of The Fire Nation Drill
Selling The Fire Nation Drill?
Most copies of The Fire Nation Drill are worth under $1, so we buy them as bulk.
All 3 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Avatar: The Last Airbender TLA | 98 | Nov 2025 | $0.29 | $0.42 |
| Avatar: The Last Airbender Promos PTLA | 98s | Nov 2025 | – | $3.11 |
| Avatar: The Last Airbender TLA | 321 | Nov 2025 | $0.58 | $0.74 |
TCGplayer market, near mint, Oct 16, 2026.
Removal we have in stock
Rulings
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.