Teferi, Master of Time

MTG singles

Teferi, Master of Time

Legendary Planeswalker — Teferi · Loyalty 3

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.

Who is Teferi? Lore and every Teferi card

Selling Teferi, Master of Time?

We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Teferi, Master of Time, that's about $4.17 cash or $5.84 in credit.

How selling to us works

All 11 printings and prices

Set#ReleasedNonfoilFoil
Core Set 2021 M21 292 Jul 2020 $8.86$14.46
Core Set 2021 M21 275 Jul 2020 $8.96$8.34
Core Set 2021 Promos PM21 75p Jul 2020 $11.80$14.87
Core Set 2021 M21 75 Jul 2020 $14.52$12.08
Core Set 2021 M21 276 Jul 2020 $8.73$8.45
Core Set 2021 M21 293 Jul 2020 $9.45$8.58
Core Set 2021 M21 281 Jul 2020 $12.51$17.33
Core Set 2021 M21 291 Jul 2020 $9.26$11.93
Core Set 2021 Promos PM21 75s Jul 2020 –$18.03
Core Set 2021 M21 277 Jul 2020 $8.60$8.87
Core Set 2021 M21 290 Jul 2020 $9.13$9.00

TCGplayer market, near mint, Nov 9, 2026.

Rulings

  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

  • Teferi's first ability doesn't change how many of his abilities you can activate during each turn.

  • You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

  • An attacking creature that phases out is removed from combat.

  • Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of during that turn.

  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.

  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

  • Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

  • If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.