
Sorcerous Squall
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling Sorcerous Squall?
Most copies of Sorcerous Squall are worth under $1, so we buy them as bulk.
All 2 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Tales of Middle-earth Commander LTC | 504 | Nov 2023 | $0.97 | $0.72 |
| Tales of Middle-earth Commander LTC | 548 | Nov 2023 | – | $5.35 |
TCGplayer market, near mint, Oct 16, 2026.
Theft we have in stock
Rulings
If the spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast an instant or sorcery spell, you do so as part of the resolution of Sorcerous Squall. You can't wait to cast one later in the turn. Timing restrictions based on a spell's type are ignored.
If you cast a spell "without paying its mana cost", you can't pay any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the card.
Delve doesn't change a spell's mana cost or mana value. For example, Sorcerous Squall's mana value is 9 even if you exiled three cards to cast it.
You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than six cards from your graveyard to cast Sorcerous Squall unless an effect has increased its cost.
Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.




