Season of the Burrow

MTG singles

Season of the Burrow

Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Our copies of Season of the Burrow

Selling Season of the Burrow?

We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Season of the Burrow, that's about $1.00 cash or $1.40 in credit.

How selling to us works

All 4 printings and prices

Set#ReleasedNonfoilFoil
Bloomburrow BLB 29 Aug 2024 $2.00$2.93
Bloomburrow Promos PBLB 29p Aug 2024 $3.13$4.70
Bloomburrow Promos PBLB 29s Aug 2024 –$2.75
Bloomburrow BLB 282 Aug 2024 $3.16$4.78

TCGplayer market, near mint, Nov 9, 2026.

Farewell
Farewell

Modern Horizons 3 Commander · #170

$8.44Ripple foil

Rulings

  • No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

  • If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

  • You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

  • The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.

  • No player can cast spells or activate abilities in between the modes of a resolving spell.

  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

  • If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.