Samut, the Driving Force

MTG singles

Samut, the Driving Force

Legendary Creature — Human Warrior Cleric · 4/5

First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost less to cast, where X is your speed.

Our copies of Samut, the Driving Force

Selling Samut, the Driving Force?

Most copies of Samut, the Driving Force are worth under $1, so we buy them as bulk.

How selling to us works

All 5 printings and prices

Set#ReleasedNonfoilFoil
Aetherdrift DFT 367 Feb 2025 $0.29$0.37
Aetherdrift DFT 222 Feb 2025 $0.21$0.26
Aetherdrift Promos PDFT 222p Feb 2025 $0.56–
Aetherdrift DFT 492 Feb 2025 –$1.27
Aetherdrift Promos PDFT 222s Feb 2025 –$0.49

TCGplayer market, near mint, Oct 16, 2026.

Rulings

  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

  • A player “has max speed” if their speed is 4.

  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.