
Oblivion Ring
Enchantment
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperLegal
Our copies of Oblivion Ring
Selling Oblivion Ring?
Most copies of Oblivion Ring are worth under $1, so we buy them as bulk.
All 12 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| The List PLST | LRW-34 | Aug 2024 | $0.18 | – |
| Modern Masters 2015 MM2 | 29 | May 2015 | $0.30 | $0.41 |
| Magic 2013 M13 | 22 | Jul 2012 | $0.28 | $0.43 |
| Duel Decks: Venser vs. Koth DDI | 28 | Mar 2012 | $0.21 | – |
| Magic 2012 M12 | 27 | Jul 2011 | $0.24 | $0.48 |
| Commander 2011 CMD | 23 | Jun 2011 | $0.35 | – |
| Duel Decks: Knights vs. Dragons DDG | 34 | Apr 2011 | $0.46 | – |
| Archenemy ARC | 3 | Jun 2010 | $0.28 | – |
| Planechase HOP | 4 | Sep 2009 | $0.22 | – |
| Friday Night Magic 2009 F09 | 11 | Jan 2009 | – | $7.43 |
| Shards of Alara ALA | 20 | Oct 2008 | $0.17 | $0.43 |
| Lorwyn LRW | 34 | Oct 2007 | $0.31 | $2.03 |
TCGplayer market, near mint, Nov 9, 2026.
Removal we have in stock
Rulings
If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.
If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).
If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.