
Maester Seymour
Legendary Creature — Human Elf Cleric · 1/3
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling Maester Seymour?
Most copies of Maester Seymour are worth under $1, so we buy them as bulk.
All 2 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Final Fantasy Commander FIC | 160 | Jun 2025 | $1.08 | $6.81 |
| Final Fantasy Commander FIC | 68 | Jun 2025 | $0.29 | – |
TCGplayer market, near mint, Oct 16, 2026.
Rulings
The value of X is determined only once, as Maester Seymour's last ability resolves.
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.