Maester Seymour

MTG singles

Maester Seymour

Legendary Creature — Human Elf Cleric · 1/3

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Selling Maester Seymour?

Most copies of Maester Seymour are worth under $1, so we buy them as bulk.

How selling to us works

All 2 printings and prices

Set#ReleasedNonfoilFoil
Final Fantasy Commander FIC 160 Jun 2025 $1.08$6.81
Final Fantasy Commander FIC 68 Jun 2025 $0.29–

TCGplayer market, near mint, Oct 16, 2026.

Rulings

  • The value of X is determined only once, as Maester Seymour's last ability resolves.

  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

  • If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.