Invasion of Vryn // Overloaded Mage-RingInvasion of Vryn // Overloaded Mage-Ring, back face

MTG singles

Invasion of Vryn // Overloaded Mage-Ring

Battle — Siege // Artifact · Defense 4

Invasion of Vryn: (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, draw three cards, then discard a card.

Overloaded Mage-Ring: , , Sacrifice this artifact: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

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Printing and price

Set#ReleasedNonfoilFoil
March of the Machine MOM 64 Apr 2023 $0.19$0.17

TCGplayer market, near mint, Nov 9, 2026.

Rulings

  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.

  • If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  • In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

  • If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

  • Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

  • A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

  • A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

  • Damage dealt to a battle causes that many defense counters to be removed from it.

  • If you copy a spell, you control the copy. It will resolve before the original spell does.

  • As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

  • Overloaded Mage-Ring has received an update to its official rules text. The sentence allowing you to choose new targets for the copy was inadvertently omitted.

  • Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

  • Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

  • A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.