
Inscription of Abundance
Instant
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of Inscription of Abundance
Selling Inscription of Abundance?
Most copies of Inscription of Abundance are worth under $1, so we buy them as bulk.
All 7 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Duskmourn: House of Horror Commander DSC | 186 | Sep 2024 | $0.36 | – |
| Tales of Middle-earth Commander LTC | 251 | Jun 2023 | $0.34 | – |
| March of the Machine Commander MOC | 303 | Apr 2023 | $0.36 | – |
| Zendikar Rising Promos PZNR | 186p | Sep 2020 | $0.54 | $0.33 |
| Zendikar Rising Promos PZNR | 186s | Sep 2020 | – | $1.27 |
| Zendikar Rising ZNR | 360 | Sep 2020 | $0.78 | $0.87 |
| Zendikar Rising ZNR | 186 | Sep 2020 | $0.35 | $0.38 |
TCGplayer market, near mint, Oct 16, 2026.
Removal we have in stock
Rulings
If the second mode is chosen and each creature the target player controls has negative power, that player doesn't gain or lose life.
If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
If either target creature is an illegal target as Inscription of Abundance resolves with its last mode chosen, no creature will deal or be dealt damage.
If you kick Inscription of Abundance, you can't choose any one mode more than once.
If any targets become illegal, the other targets will still be affected as appropriate.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
If a spell's kicker cost was paid, the spell is "kicked."
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
The kicker ability doesn't let you pay a kicker cost more than once.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.





