
Incubation Druid
Creature — Elf Druid · 0/2
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
#641 on EDHREC's list of the most played Commander cards (as of October 16, 2026).
Our copies of Incubation Druid
Selling Incubation Druid?
Most copies of Incubation Druid are worth under $1, so we buy them as bulk.
All 7 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Final Fantasy Commander FIC | 309 | Jun 2025 | $0.80 | – |
| March of the Machine Commander MOC | 302 | Apr 2023 | $2.94 | – |
| New Capenna Commander NCC | 296 | Apr 2022 | $2.93 | – |
| Commander 2021 C21 | 195 | Apr 2021 | $2.10 | – |
| Ravnica Allegiance Promos PRNA | 131s | Jan 2019 | – | $7.68 |
| Ravnica Allegiance RNA | 131 | Jan 2019 | $2.57 | $6.05 |
| Ravnica Allegiance Promos PRNA | 131p | Jan 2019 | $1.83 | $5.22 |
TCGplayer market, near mint, Oct 16, 2026.
Ramp we have in stock
Rulings
Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says ", Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
The types of mana are white, blue, black, red, green, and colorless.
Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.





