
High Noon
Enchantment
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
- CommanderLegal
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of High Noon
Selling High Noon?
We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of High Noon, that's about $2.05 cash or $2.86 in credit.
All 4 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Outlaws of Thunder Junction OTJ | 314 | Apr 2024 | $9.31 | $12.21 |
| Outlaws of Thunder Junction Promos POTJ | 15s | Apr 2024 | – | $5.66 |
| Outlaws of Thunder Junction Promos POTJ | 15p | Apr 2024 | $4.68 | $4.60 |
| Outlaws of Thunder Junction OTJ | 15 | Apr 2024 | $4.09 | $6.95 |
TCGplayer market, near mint, Nov 9, 2026.
Removal we have in stock
Rulings
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.