Gyre Sage

MTG singles

Gyre Sage

Creature — Elf Druid · 1/2

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on this creature.

#846 on EDHREC's list of the most played Commander cards (as of October 16, 2026).

Our copies of Gyre Sage

Gyre Sage
Gyre Sage

Final Fantasy Commander · #306

$0.60

Selling Gyre Sage?

Most copies of Gyre Sage are worth under $1, so we buy them as bulk.

How selling to us works

All 5 printings and prices

Set#ReleasedNonfoilFoil
Final Fantasy Commander FIC 306 Jun 2025 $0.63–
March of the Machine Commander MOC 300 Apr 2023 $2.65–
Midnight Hunt Commander MIC 140 Sep 2021 $2.22–
RNA Guild Kit GK2 112 Feb 2019 $2.49–
Gatecrash GTC 123 Feb 2013 $1.24$13.23

TCGplayer market, near mint, Oct 16, 2026.

Rulings

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.