
Furious Rise
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling Furious Rise?
Most copies of Furious Rise are worth under $1, so we buy them as bulk.
All 5 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Final Fantasy Commander FIC | 294 | Jun 2025 | $0.22 | – |
| The List PLST | THB-136 | Aug 2024 | $0.07 | – |
| Commander Masters CMM | 225 | Aug 2023 | $0.22 | $0.27 |
| Core Set 2021 M21 | 144 | Jul 2020 | $0.19 | $0.26 |
| Theros Beyond Death THB | 136 | Jan 2020 | $0.09 | $0.24 |
TCGplayer market, near mint, Oct 16, 2026.
Rulings
Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
Playing an exiled card causes it to leave exile. You can't play it multiple times.
If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.