
Flameskull
Creature — Skeleton · 3/1
Flying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of Flameskull
Selling Flameskull?
Most copies of Flameskull are worth under $1, so we buy them as bulk.
All 5 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Adventures in the Forgotten Realms Promos PAFR | 143a | Jul 2021 | – | – |
| Adventures in the Forgotten Realms AFR | 143 | Jul 2021 | $0.32 | $0.28 |
| Adventures in the Forgotten Realms AFR | 378 | Jul 2021 | $0.36 | $0.44 |
| Adventures in the Forgotten Realms Promos PAFR | 143s | Jul 2021 | – | $0.65 |
| Adventures in the Forgotten Realms Promos PAFR | 143p | Jul 2021 | $0.31 | $0.39 |
TCGplayer market, near mint, Oct 16, 2026.
Rulings
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.