Fires of Mount Doom

MTG singles

Fires of Mount Doom

Legendary Enchantment

When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

Selling Fires of Mount Doom?

We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Fires of Mount Doom, that's about $1.48 cash or $2.07 in credit.

How selling to us works

All 2 printings and prices

Set#ReleasedNonfoil
The Lord of the Rings: Tales of Middle-earth LTR 294 Jun 2023 $2.96
The Lord of the Rings: Tales of Middle-earth LTR 392 Jun 2023 $3.60

TCGplayer market, near mint, Oct 16, 2026.

Chaos Warp
Chaos Warp

Final Fantasy Commander · #291

$0.40

Rulings

  • You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  • Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.

  • If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.

  • If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.