
Fires of Mount Doom
Legendary Enchantment
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling Fires of Mount Doom?
We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Fires of Mount Doom, that's about $1.48 cash or $2.07 in credit.
All 2 printings and prices
| Set | # | Released | Nonfoil |
|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth LTR | 294 | Jun 2023 | $2.96 |
| The Lord of the Rings: Tales of Middle-earth LTR | 392 | Jun 2023 | $3.60 |
TCGplayer market, near mint, Oct 16, 2026.
Removal we have in stock
Rulings
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.
If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.
If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.




