
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of Fiery Justice
Selling Fiery Justice?
Most copies of Fiery Justice are worth under $1, so we buy them as bulk.
All 7 printings and prices
| Set | # | Released | Nonfoil | Foil | Etched |
|---|---|---|---|---|---|
| Double Masters 2022 2X2 | 212 | Jul 2022 | $0.27 | $0.14 | – |
| Double Masters 2022 2X2 | 495 | Jul 2022 | – | – | $0.36 |
| The List PLST | MM3-164 | Sep 2020 | $0.15 | – | – |
| Modern Masters 2017 MM3 | 164 | Mar 2017 | $0.08 | $1.04 | – |
| Commander 2013 C13 | 188 | Nov 2013 | $0.27 | – | – |
| Time Spiral Timeshifted TSB | 92 | Oct 2006 | $0.39 | $1.79 | – |
| Ice Age ICE | 288 | Jun 1995 | $0.53 | – | – |
TCGplayer market, near mint, Oct 16, 2026.
Removal we have in stock
Rulings
You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.