
Face Yourself
Sorcery
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
- CommanderLegal
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling Face Yourself?
Most copies of Face Yourself are worth under $1, so we buy them as bulk.
All 3 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Reality Fracture Promos PFRA | 83p | Oct 2026 | – | – |
| Reality Fracture FRA | 83 | Oct 2026 | $0.33 | $0.40 |
| Reality Fracture FRA | 370 | Oct 2026 | $0.63 | $1.56 |
TCGplayer market, near mint, Oct 16, 2026.
Rulings
The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters, they'll trigger for one another.
If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
Any enters abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied creature will also work.
The tokens copy exactly what was printed on the original creature, with the listed exceptions, and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
If the copied creature is a token, the token created by Face Yourself copies the original characteristics of that token as stated by the effect that put that token onto the battlefield.
If the copied creature has in its mana cost, X is considered to be 0.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.