Evolution Sage

MTG singles

Evolution Sage

Creature — Elf Druid · 3/2

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

#400 on EDHREC's list of the most played Commander cards (as of November 9, 2026).

Selling Evolution Sage?

We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Evolution Sage, that's about $1.10 cash or $1.53 in credit.

How selling to us works

All 8 printings and prices

Set#ReleasedNonfoilFoil
Lorwyn Eclipsed Commander ECC 105 Jan 2026 $3.19–
The List PLST WAR-159 Aug 2024 $2.19–
Secret Lair Drop SLD 765 Jun 2024 –$37.45
The Lost Caverns of Ixalan Commander LCC 240 Nov 2023 $3.68–
Phyrexia: All Will Be One Commander ONC 108 Feb 2023 $3.43–
New Capenna Commander NCC 287 Apr 2022 $3.19–
Zendikar Rising Commander ZNC 65 Sep 2020 $2.35–
War of the Spark WAR 159 May 2019 $2.55$13.48

TCGplayer market, near mint, Nov 9, 2026.

Rulings

  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.