
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperLegal
Our copies of Electrickery
Selling Electrickery?
Most copies of Electrickery are worth under $1, so we buy them as bulk.
All 3 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| The List PLST | GK1-29 | Aug 2024 | $0.23 | – |
| GRN Guild Kit GK1 | 29 | Nov 2018 | $0.66 | – |
| Return to Ravnica RTR | 93 | Oct 2012 | $0.29 | $6.54 |
TCGplayer market, near mint, Nov 9, 2026.
Board wipes we have in stock
Rulings
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.