
Desert Warfare
Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling Desert Warfare?
Most copies of Desert Warfare are worth under $1, so we buy them as bulk.
All 2 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Modern Horizons 3 Commander M3C | 116 | Jun 2024 | $0.22 | – |
| Modern Horizons 3 Commander M3C | 64 | Jun 2024 | $0.40 | $1.03 |
TCGplayer market, near mint, Oct 16, 2026.
Ramp we have in stock
Rulings
If the Desert leaves your graveyard before the delayed triggered ability created by Desert Warfare's first ability resolves, that Desert won't be put onto the battlefield from its new zone when that ability resolves.
Desert Warfare's first ability won't return any Deserts that you sacrificed or that were put into your graveyard from your hand or library before Desert Warfare entered the battlefield.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.




