
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
- CommanderLegal
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Selling Concerted Effort?
Most copies of Concerted Effort are worth under $1, so we buy them as bulk.
All 4 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Star Trek Commander TRC | 420 | Nov 2026 | $1.52 | – |
| Star Trek Commander TRC | 216 | Nov 2026 | $1.00 | – |
| Marvel Universe MAR | 42 | Jun 2026 | $1.71 | $2.77 |
| Ravnica: City of Guilds RAV | 8 | Oct 2005 | $8.14 | $12.22 |
TCGplayer market, near mint, Nov 9, 2026.
Rulings
For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.