
Atemsis, All-Seeing
Legendary Creature — Sphinx · 4/5
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
Our copies of Atemsis, All-Seeing
Selling Atemsis, All-Seeing?
Most copies of Atemsis, All-Seeing are worth under $1, so we buy them as bulk.
All 3 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Core Set 2020 Promos PM20 | 46p | Jul 2019 | $0.81 | $2.37 |
| Core Set 2020 M20 | 46 | Jul 2019 | $0.43 | $0.75 |
| Core Set 2020 Promos PM20 | 46s | Jul 2019 | – | $2.39 |
TCGplayer market, near mint, Oct 16, 2026.
Card draw we have in stock
Rulings
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis's ability.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
If a card in your hand has in its mana cost, the value of X is considered to be 0.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis's last ability resolves. The ability works as normal.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.