
Alhammarret, High Arbiter
Legendary Creature — Sphinx · 5/5
Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
- CommanderLegal
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNot legal
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All 3 printings and prices
| Set | # | Released | Nonfoil | Foil |
|---|---|---|---|---|
| Magic Origins Promos PORI | 43 | Jul 2015 | – | $0.42 |
| Magic Origins ORI | 43 | Jul 2015 | $0.34 | $0.39 |
| Magic Origins Promos PORI | 43s | Jul 2015 | – | $0.74 |
TCGplayer market, near mint, Oct 16, 2026.
Rulings
You choose one card name, not one name per opponent.
Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.
Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.
Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.