Agent of Treachery

MTG singles

Agent of Treachery

Creature — Human Rogue · 2/3

When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Our copies of Agent of Treachery

Selling Agent of Treachery?

We pay 50% of a card's market value in cash, or 70% in store credit, for cards worth more than $1. For the cheapest printing of Agent of Treachery, that's about $1.82 cash or $2.54 in credit.

How selling to us works

All 5 printings and prices

Set#ReleasedNonfoilFoil
Avatar: The Last Airbender Eternal TLE 9 Nov 2025 $3.63$5.13
Secret Lair Drop SLD 2005 Apr 2025 $8.23–
Core Set 2020 Promos PM20 43s Jul 2019 –$11.59
Core Set 2020 M20 43 Jul 2019 $7.21$8.47
Core Set 2020 Promos PM20 43p Jul 2019 $6.64$7.74

TCGplayer market, near mint, Nov 9, 2026.

Rulings

  • Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

  • If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.

  • If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.

  • A token's owner is the player who created it.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.