Abbot of Keral Keep

MTG singles

Abbot of Keral Keep

Creature — Human Monk · 2/1

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, exile the top card of your library. Until end of turn, you may play that card.

Our copies of Abbot of Keral Keep

Selling Abbot of Keral Keep?

Most copies of Abbot of Keral Keep are worth under $1, so we buy them as bulk.

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All 4 printings and prices

Set#ReleasedNonfoilFoilEtched
Double Masters 2022 2X2 446 Jul 2022 ––$0.61
Double Masters 2022 2X2 100 Jul 2022 $0.29$0.39–
Magic Origins Promos PORI 127s Jul 2015 –$0.97–
Magic Origins ORI 127 Jul 2015 $0.17$0.84–

TCGplayer market, near mint, Oct 16, 2026.

Rulings

  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.

  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Abbot of Keral Keep's ability only if you haven't played a land yet that turn.

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.

  • If you don't play the card, it will remain exiled.

  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.

  • The card exiled by Abbot of Keral Keep's ability is exiled face up.

  • Playing the card exiled with Abbot of Keral Keep's ability follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

  • You may play that card that turn even if Abbot of Keral Keep is no longer on the battlefield or under your control.

Card text, images and rulings from Scryfall. Magic: The Gathering and its card names, text and art are property of Wizards of the Coast.